Upgrade of 4/12

3RG will be upgrading all regions on April 12 2012, starting at 10am Grid time.   We're reserving 12 hours for the upgrade, but the grid may be available sooner.  

The upgrade will be to OpenSim 0.7.3-post-fixes. 

OpenSim core developer Fixes
======================

General information about the 0.7.3 release and 0.7.3.1 release is here:
http://opensimulator.org/wiki/0.7.3_Release and http://opensimulator.org/wiki/0.7.3.1_Release -- however much of the information on this page relates to operating a region or grid, as opposed to using it as a resident.... What follows here is excerpts of the things that apply to residents:

 


-- excerpts from the above links:
Welcome to OpenSim 0.7.2. Despite being a point number upgrade, this is actually quite a major release, incorporating a large number of fixes and improvements made since the release of OpenSim 0.7.1.1. The
major changes are listed in the sections below. In particular, this release incorporates experimental support for meshes as used by the latest version 3 Linden Lab viewers.

Known Issues
--------------------

Sometimes creating body parts or clothing fails with no error message.
This is not consistent - work around is simply to try again.

In a stock Linden Lab viewer 2/3, various tabs and buttons will point back to the Linden Lab website. In particular, the profile data will try to fetch from the Linden Lab website. It's not known currently how/whether this can be changed in the stock viewer.

In viewer 2/3, an avatar will appear to slide for a short while before the walking animation kicks in.

No form of prim equivalence is implemented for meshes.

Loading scripts from the simulator library does not work properly.

Multiple attachments on a single attachment point not supported. However, in viewers which do support multiple attachments, the enforcing of a single attachment on the simulator end should be much smoother.


General Simulator
--------------------------

 

 

Adaptive throttling turned on by default. This makes the viewer to simulator connection more reliable, resulting in fewer dropped packets. One symptom of dropped packets for instance, is some terrain failing to appear on login.

Linksets now retaining their proper numbering when one set is linked with another.

Child prims are no longer rotated if only the root prim of a linkset is rotated.

Shape parameter changes on child prims in a linkset now properly persist.

Omega (as set in llTargetOmega(), for example) now properly persisted in child prims.

A region-crossing object no longer occasionally gets placed at the opposite side of the origin sim for a moment.

Avatar movement improved where there are neighbouring regions, especially where those neighbouring regions are offline.

Various appearance bugs fixed which should result in fewer cloud and grey avatars.

Sit target positioning improved. Unfortunately, this will mean that old objects need their sit target to be manually changed. *** NOTICE *** 3RG has specifically *not* incorporated this change, so all sit-targets will remain unchanged at this time.   This means that none of your content will break.  See: http://3rdrockgrid.com/index.php?option=com_kunena&Itemid=35&func=view&catid=9&id=495 for more information.

Dragging inventory items from child prims into user inventory fixed.

 

 

Appearance
-----------------

Appearance updating improved. Hopefully fewer avatar clouds.

Attachments support improved and various fixes made (e.g. a fix for dropping attachments).

Appearance settings (e.g. height slider) now correctly persisted for viewer 2/3.

HUDs for one user no longer occasionally appear on other viewers.

Inventory
-------------

Bug fixed where viewer 1 users with very large inventories could freeze the sim.

Startup time improved by only saving library asset data to the database if it's not already there.

Updating of the viewer's inventory fixed when they receive a given inventory item.

Facility added to automatically create the necessary minimum body parts/clothes to render a clothed default avatar. This is necessary for viewer 2 and 3 since they don't have a built in default avatar to display if the required body parts/clothing isn't found.

Scripting
-------------

Off by one line number bug fixed in script error reporting to viewer.

Bug fixed where llDie() called in objects running more than one script could result in script engine errors

Bug fixed where simultaneous calls to llDie() from multiple scripts in an object could cause unnecessary script thread aborts.

Top scripts viewer report improved to show a scaled representative script execution time rather than the script lines per second. This still isn't perfect but does give an idea of which scripts are expensive to run when compared to others.

Owner name display fixed in top colliders and top scripts viewer reports.

llGiveInventory() fixed.

llAvatarOnLinkSetTarget() implemented.

osTeleportAgent() no longer has a hard-coded check to disallow teleports if the script is not on a parcel with the same owner. This can now be specified in OSSL permissions configyuration.

 
You are here: Home
Joomla template by ByJoomla.com